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Deliver Us The Moon

Fly me to the moon, let me play among the stars...

Gazing out at structures on the lunar surface - from Deliver Us The Moon
 

MOVIES

- Wow, this is going to be brief as I haven't watched or re-watched any movies at all in the last week and still haven't seen Deadpool & Wolverine either. Next!


GAMES

- Just as a forewarning, Deliver Us The Moon gave me incredible motion sickness in both first- and third-person view, so please take that into account when reading the below.


- The biggest issue with the game is that the fairly 'hard' science-fiction is told through some of the most videogame-ass gameplay possible.


- There are platforming moments; puzzles where they don't need to be; and you're going to need to explore away from the direct story route to get not just all the collectables, but even some pretty important world-building.


- There's also an issue with the main character lacking what's called implicit knowledge, which can be frustrating, especially at the start.


- I don't think games should hold the player's hand and guide them through every obstacle, but characters that exist in a world should have an understanding of it that the player doesn't.


- In this case, as an astronaut travelling to the moon, you'd expect the character to be super-smart and trained to know how every system they're going to need to use functions.


- Unfortunately, there are more than a few moments where the character should know what to do but everything is just left to the player to figure out.


- That's generally fine as the game progresses and the character heads further into the unknown even for them as far as the story goes, but mildly irritating in the beginning.


- Even then there are some puzzles that have what felt like counterintuitive solutions that took me longer than I would've liked to solve, when even just a nudge in the form of a on-screen indicator guiding me to a particular location would've been enough.


- That lack of implicit knowledge for the protagonist and over-gamification of progression really got to me, especially with the motion sickness making scouring the environments for an answer a pretty terrible experience.


- And all of that is a real shame, because I bloody loved the story, the characters and the performance of the voice actors, especially Nola Klop as Sarah Baker.


- There felt like echoes of SOMA and especially the fourth season of For All Mankind (although this game came out before that season), which really worked well together.


- It's also frustrating that so many fantastic little pieces of world-building are hidden away and require exploration, which the motion sickness I suffered discouraged immensely.


- The game is also fairly simple to control and you can generally take it easy outside of short, timed sections due to a lack of oxygen or some (usually unnecessary) environmental obstacle.


- It's yet another game that I can't fully recommend due to some major issues (and motion sickness) even if my time with it was positive overall.


- I enjoyed uncovering the story of what happened on the moon so much that pushing through feeling sick to complete it felt worth it in the end, so that's a pretty big plus point in its favour.


- There are sequels too, with Deliver Us Mars finished and released, with Deliver Us Home being developed, but I think I might end up watching playthroughs of both to see how the story plays out.


- Deliver Us The Moon has a great story told well, but I think simpler progression and a protagonist who knows what they're doing would've made it a great experience. [6/10]


TV

- Much like the movies, no TV watched in the last week either, which I blame on starting Star Wars Jedi: Survivor and that filling the void of films and television.


- Still, I will be getting back to The West Wing when I can as there really isn't too much left to go now.

 

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