Blog | A New Captain in Town
Captain Marvel
The teaser trailer was released today and, as you'd expect from Marvel Studios by now, it looks pretty great. I love the music in it, the power-up at the end, young(er) Fury and Coulson, glimpses of the Kree and Skrulls, punching an old lady...
From what we see, I'm going to guess that the Kree are treating Carol like Hydra treated Bucky, especially with the shot of her restrained and some kind of energy shooting into her head. That's their way of controlling her and preventing her from going 'Binary' (like in the final shot above).
Carol crashes to Earth and, away from the Kree, slowly recovers her memories and unlocks her real powers while hunting Skrulls, before eventually turning on the Kree for what they've been doing to her - and possibly being responsible for sending Ronan and Korath on their way to becoming the villains we saw in Guardians of the Galaxy.
She then leaves Earth to try and make amends for helping the Kree - who are basically space Nazis - and that's why we haven't seen her in any MCU movies set in the present day. Could be completely wrong, but it certainly looks like it'll be enjoyable whatever happens.
Agent Carter
Onto another female MCU hero, and to admit there still won't be a review of season 2 tomorrow. I've still got the last two episodes to go and no idea when I'll get the time to watch them, although I've resolved to post the review as soon as its ready.
Spider-Man
And going for the Marvel hat-trick, I've been enjoying Spider-Man a little more as I've slowly got used to the combat being less responsive than the Batman: Arkham games. I don't know whether it's a good thing or bad thing that getting used to worse controls results in making a game better.
I'm still barely anywhere in the story though, having only had one real boss fight (not counting the very first encounter with Kingpin) against Shocker, which is a pretty terrible encounter. I think it's telling that, - checking the trophy stats - 98% of players have got past the Kingpin, but only around 78% had beaten Shocker.
Sure, there may be plenty of people taking their time, but that's a pretty fricking huge drop from the first boss fight to the second - and it really is badly-designed. Even once you figure out what you need to do to progress, the lack of responsiveness in the controls coupled with poor hit detection can prove aggravating.
It wouldn't surprise me if a lot of people simply gave up on the story for a long time at that point and did as much of the side quests as possible before progressing any further.
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